The CA$HBALL Pickleball Tournament at the Fruit Cove Recreation Club in NE Florida was an event that had everyone talking! Dubbed as the ultimate moneyball tournament, it promised high stakes, thrilling gameplay, and a showcase of the region's top pickleball talent. And boy, did it deliver!
From the first serve to the final point, the excitement was palpable. The courts echoed with the sounds of powerful smashes, strategic volleys, and the gasps of an enthralled audience. With the best players from NE Florida and surrounding areas participating, every match was a masterclass in skill, strategy, and sheer pickleball prowess.
But CA$HBALL was more than just a tournament; it was an experience. The atmosphere was charged with anticipation, as fans cheered on their favorite players and reveled in the camaraderie of the pickleball community. The Fruit Cove Recreation Club, known for its impeccable facilities, added to the grandeur of the event, making it a must-attend for both players and enthusiasts.
If you ever wanted to witness the fusion of excitement, competition, and the spirit of the game, the CA$HBALL Pickleball Tournament was it. Missed it this time? Stay tuned, because events like these are what pickleball legends are made of!
Every team will face off against each other bringing it to a total of 5 matches.
Each match consists of a minimum of 4 games with a possible CA$HMAKER in each match. This means that every player will play a minimum of 10 games.
Games are played in true MPL fashion where teammates get to watch and cheer while the other two teammates play.
This it and all day event and could take 7+ hours to complete.
At the start of each Match, there will be a coin toss (or similar random selection). The winner will elect to choose the option of selecting the Home Team or Away Team for that Match, with the following:
The Home Team will get the luxury of viewing the Away teams mixed double lineup before matching their lineup LAST. If the match is tied 2 games to 2, then he Home Team must declare their lineup FIRST during the singles CA$HMAKER game, amd allow the Away team to match. The process will be for the Away Team to lay out both (or ALL four if no gender rules) mixed doubles lineups, and the Home Team will then match with the mixed doubles partners that they fell will get them the wins. The Home team gets to choose Serve or Side for the Men's, second Mixed, and the CA$HMAKER.
The Away Team must declare the mixed doubles teams first but gets the luxury of declaring last on the singles tiebreaking CA$HMAKER. For the CA$HMAKER line up declarations, the process will be for the Home Team to declare the first player in their lineup, then the Away Team will declare their first player. This process repeats until all 4 players in the line-ups are set. The Away team gets to choose Serve or Side For the Women's, and first mixed game.
There will be a coin toss before each game in the match. the winner will get to choose to either serve first, or pick which side of the court to start on.
Each Match will consist of four Games to 21 (win by 2) with rally scoring. The four Games will be played in the following order: women’s doubles, men’s doubles, two mixed doubles. A singles tiebreaker CA$HMAKER game will be played to determine the winner of the Match if teams are tied at 2-2 in Games.
Game will be played with rally scoring to 21 points (win by 2). Players will change ends when one team reaches the score of 11. Rally scoring will be played until a team reaches 20, at which time the team reaching 20 is subject to a freeze on rally scoring and must score all future points while serving. If the trailing team reaches 18, that team too will be subject to a freeze on rally scoring and must score all future points while serving. If both teams are tied 19-19, then both teams are immediately frozen when it becomes 20-19. All games must be won by 2 points.
During rally scoring players do not switch sides after winning points. Player A for each team serves and receives on the right side when the score is even, and Player B serves and receives on the left side when the score is odd. A team may choose to switch player sides during a time-out or end change, and they must inform the opposing team of the switch before play resumes.
1. If a player stops a live rally to notate the error, the rally will be replayed.
2. If the rally concludes naturally and then the error is mentioned, the rally will stand. All players played the rally in good faith and played to win.
If two teams playing a Match are tied 2-2 after the doubles and mixed doubles games, a singles CA$HMAKER will be played. A CA$HMAKER is a Game to 21 (win by 2) with rally scoring, where each team must rotate its 4 players for 4 singles rallies in a set order until the CA$HMAKER is completed. Immediately following the completion of the second and final mixed doubles game, the Home Team will have 1 minute to designate the first player selected in the order of rotation of its 4 singles players for the DreamBreaker to the tournament director. The Home Team’s #1 player will be disclosed to the Away Team. The Away Team will then have 1 minute to designate its opposing Player 1 to the tournament director. This process will repeat until all 4 players on each team are declared to the Tournament Director. The DreamBreaker will use the same rally scoring used in Games as described above. All team members will rotate in 4-rally rotations until the DreamBreaker is concluded (Player 1 plays 4 rallies, then Player 2 plays 4 rallies, then Player 3 plays 4 rallies, then Player 4 plays 4 rallies, and then the rotation repeats in the same order).
In terms of sides, singles players will serve from the side (left/right) of the court, based on their team score, as is typical in singles. The player will serve on the right side when that player’s team score is even, and when the team score is odd, the player on that team will serve from the left side of the court. During the CA$HMAKER, each team will be allotted one time-out. Teams will change ends when one team reaches the score of 11.
Coaching by non-playing team members is allowed at any time when the ball is not in play if it does not interfere with continuous play or unfairly disrupt the opposing team. Non-playing team members are encouraged to sit/stand along the edge of the court or bench with their team. Team managers are encouraged to sit on the team bench or in the gallery behind their team and offer advice at their own peril. The team is allowed to influence or advise a player on a line call, but it must be done in a reasonable amount of time. It is ultimately the Team Manager’s decision to overrule his or her team’s call(s). The tournament Director may ask the Team Manager to make the call quickly. Managers are allowed to coach from the sideline but should not interfere with or disrupt game play.
The winner of the tournament will be the team with the most Match Wins. If one team has more match wins then the rest of the teams, they are the tournament winners.
if two or more teams have the same number of wins, the winner of the tournament will be chosen from these tiebreakers: