CA$HBALL Pickleball Tournaments
CA$HBALL is an MLP-style team-based pickleball tournament. We have played in scores of tournaments but always felt like we could do better. Our goal is to make this the best tournament experience you can have.
The November 17th CA$HBALL was another epic event!
Thanks to all the players and fans who attended
Watch Live and Pre-Recorded matches on Pickleball Odyssey’s YouTube page
The CA$HBALL Pickleball Tournament at the Fruit Cove Recreation Club in NE Florida was an event that had everyone talking! Dubbed as “the Ultimate Moneyball Tournament”, it promised high stakes, thrilling gameplay, and a showcase of the region’s top pickleball talent. And boy, did it deliver!
But CA$HBALL was more than just a tournament; it was an experience. The atmosphere was charged with anticipation, as fans cheered on their favorite players and reveled in the camaraderie of the pickleball community. The Fruit Cove Recreation Club, known for its impeccable facilities, added to the grandeur of the event, making it a must-attend for both players and enthusiasts.
If you ever wanted to witness the fusion of excitement, competition, and the spirit of the game, the CA$HBALL Pickleball Tournament was it. Did you miss it this time? Stay tuned, because events like these are what pickleball legends are made of!
CA$HBALL Pickleball Tournament Rules
DUPR Unlimited – Sunday 11/17:
- No DUPR limitations
- Each team must consist of: 1 Female (any age), 1 Over 50 (any sex), and 2 players of any age/any sex.
- 6 teams – 5 matches each
- Each match consists of 4 games, with a possible “CA$H-MAKER”. Each player can only play in 2 games each match. Matchups will be pre-decided.
- Entry fee = $100 for Fruit Cove Rec Club members, $110 for non-members
- Cash Prizes: $1000 for 1st, $400 for 2nd, $200 for 3rd (if all teams are filled)
DUPR 17 – Sunday 11/17:
- Teams must be under 17 DUPR (with a 0.3 leeway As of registration).
- Each team must consist of: 1 Female (any age), 1 Over 50 (any sex), and 2 players of any age/any sex.
- Each team must declare their player numbers: #1 (first any age/sex), #2 (second any age/sex), #3 female, and #4 (over 50) before game day.
- 6 teams – 5 matches each
- Each match consists of 4 games, with a possible “CA$H-MAKER”. Each player can only play in 2 games each match. Matchups will be pre-decided.
- Entry fee = $100 for Fruit Cove Rec Club members, $110 for non-members
- Cash Prizes: $1000 for 1st, $400 for 2nd, $200 for 3rd (if all teams are filled)
LENGTH OF TOURNAMENT
Every team will face off against each other bringing it to a total of 5 matches.
Each match consists of a minimum of 4 games with a possible CA$HMAKER in each match. This means that every player will play a minimum of 10 games.
Games are played in true MPL fashion where teammates get to watch and cheer while the other two teammates play.
This is an all-day event and could take 7+ hours to complete. Please clear your calendars accordingly.
COIN TOSS
At the start of each Match, there will be a coin toss (or similar random selection). The winner will elect to choose the option of selecting the Home Team or Away Team for that Match, with the following:
HOME
The Home Team will get the luxury of viewing the visitor’s Team matches which will either be: players (1 & 2, 3 & 4) or (1 & 3, 2 & 4), or (1 & 4, or 2 & 3). Players can only play in 2 doubles games per match. Once the visiting team has entered their teams, the home team gets to match.
If there is a 2 – 2 tie in team games, there will be a “CA$HMAKER” playoff where the Hime team must put in their 4 players first, and the visiting team gets to match.
AWAY
The Away Team must put their players in first for the team games, and the Home team gets to match.
If there is a playoff, the visiting team will get to view the home team’s singles CA$HMAKER team order, which can be any order of their players.
The visiting team will also get to choose Serve or side for the first game, each additional game will rotate that selection even if a CA$HMAKER is played.
FIRST SERVER AND WHO STARTS ON WHICH SIDE
The visiting team will also get to choose Serve or side for the first game, each additional game will rotate that selection even if a CA$HMAKER is played.
MATCHES
Each Match will consist of four Games to 21 (win by 2) with rally scoring. The four Games will be played in one of the two preset orders available to be chosen by the Home team. A singles tiebreaker CA$HMAKER game will be played to determine the winner of the Match if teams are tied at 2-2 in Games. ALL 4 games must be played even if a 3-0 standing to keep the point differential even.
GAMES
Games will be played with rally scoring to 21 points (win by 2). Players will change ends when one team reaches the score of 11. Rally scoring will be played until a team reaches 20, at which time the team reaching 20 is subject to a freeze on rally scoring and must score all future points while serving. If the trailing team reaches 18, that team too will be subject to a freeze on rally scoring and must score all future points while serving. If both teams are tied 19-19, then both teams are immediately frozen when it becomes 20-19. All games must be won by 2 points.
PLAYER CHANGE OF SIDE/SERVE
During rally scoring players do not switch sides after winning points. Player A for each team serves and receives on the right side when the score is even, and Player B serves and receives on the left side when the score is odd. A team may choose to switch player sides during a time-out or end change, and they must inform the opposing team of the switch before play resumes.
IF AN INCORRECT PLAYER/POSITION IS DETECTED AFTER THE POINT STARTS
1. If a player stops a live rally to notate the error, the rally will be replayed.
2. If the rally concludes naturally and then the error is mentioned, the rally will stand. All players played the rally in good faith and played to win.
CA$HMAKER (SINGLES TIEBREAKER) TO DETERMINE WINNER
If two teams playing a Match are tied 2-2 after all 4 doubles games, a singles CA$HMAKER will be played. A CA$HMAKER is a Game to 21 (win by 2) with rally scoring, where each team must rotate its 4 players for 4 singles rallies in a set order until the CA$HMAKER is completed. Immediately following the completion of the second and final mixed doubles game, the Home Team will have 1 minute to designate the first player selected in the order of rotation of its 4 singles players for the DreamBreaker to the tournament director. The Home Team’s #1 player will be disclosed to the Away Team. The Away Team will then have 1 minute to designate its opposing Player 1 to the tournament director. This process will repeat until all 4 players on each team are declared to the Tournament Director. The DreamBreaker will use the same rally scoring used in Games as described above. All team members will rotate in 4-rally rotations until the DreamBreaker is concluded (Player 1 plays 4 rallies, then Player 2 plays 4 rallies, then Player 3 plays 4 rallies, then Player 4 plays 4 rallies, and then the rotation repeats in the same order).
In terms of sides, singles players will serve from the side (left/right) of the court, based on their team score, as is typical in singles. The player will serve on the right side when that player’s team score is even, and when the team score is odd, the player on that team will serve from the left side of the court. During the CA$HMAKER, each team will be allotted one time-out. Teams will change ends when one team reaches the score of 11.
COACHING/LINE CALLS
Coaching by non-playing team members is allowed at any time when the ball is not in play if it does not interfere with continuous play or unfairly disrupts the opposing team. Non-playing team members are encouraged to sit/stand along the edge of the court or bench with their team. Team managers are encouraged to sit on the team bench or in the gallery behind their team and offer advice at their own peril. The team is allowed to influence or advise a player on a line call, but it must be done in a reasonable amount of time. It is ultimately the Team Manager’s decision to overrule his or her team’s call(s). The Tournament Director may ask the Team Manager to make the call quickly. Managers are allowed to coach from the sideline but should not interfere with or disrupt gameplay.
HOW TO DETERMINE WINNER OF THE TOURNAMENT
The winner of the tournament will be the team with the most Match Wins. If one team has more match wins than the rest of the teams, they are the tournament winners.
if two or more teams have the same number of wins, the winner of the tournament will be chosen from these tiebreakers:
- Head-to-head: If Two or more teams have the same number of wins, then head-to-head wins is the first tiebreaker.
- Net Games Wins (Wins minus Losses including CA$HMAKER): If head-to-head can not discover a winner, the second tiebreaker is the team with the best net game wins.
- Point Differential %: If net game wins are tied among the remaining teams in contention, point differential % will be the third tiebreaker.
- Coin Toss: if amazingly there are still two teams in contention, then a coin toss will be the deciding factor in choosing the Tournament Champion.